Radiant level editing tutorials for the id Tech 3 engine (Quake III: Arena)
Source of content:
Worldspawn WEB site
Radiant tutorials (Q3A)
Creating a brush
Creating an entity
First room
Optimized first room
Textures
Common textures
Light colors
Second room
Liquids
Entities
Jump pads
Teleporters
Doors
Buttons
Curves
Cel Shading
Mirror
Portal camera
Shooters
Shootable teleporter
Entity info_player_intermission
Entity target_location
Printing text
Sound introduction
Music
World sound effects
Custom jumppad sound
Custom button sound
Custom door sound
Global item pickup sound
Individual player sounds
Space map
Entity target_give
Grouping brushes
Clipper
Map optimising
Common errors and warnings
Export an ASE-Model with 3ds Max
Levelshots
Map release
Making the pk3 file
Weapon information