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0 Preface
1 Introduction
2 General Shader Keywords
3 Q3Map2 Specific Shader Keywords
4 Q3Map2 Specific Surface Parameter Shader Keywords
5 Editor Specific Shader Keywords
6 Stage Specific Shader Keywords
7 Quake 3 Engine Game Specific Shader Keywords
Return to Castle Wolfenstein
Return to Castle Wolfenstein: Enemy Territory
Raven
Ritual
8 Shader Effects Creation Tips
Notes on Alpha Channels
Troubleshooting Shaders
Creating New Textures
Appendix A: Triggerable Shader Entities
Appendix B: Terrain
Appendix C: Foghull
Appendix D: Fur
Appendix E: Celshading
Appendix F: Bumpmapping
Appendix G: Lightstyles
Appendix H: Lightmapped Mapmodels
Appendix I: Light Emitting Shaders
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